TheWizard, Singme Asong, and special guest Steaksamich hosted an AMA toninght in the
. If you'd like you can log in to Discord and backscroll to see it. Below I've copied and edited the transcript for all the juicy bits. Broken into a post per topic due to character limits.
So first on our agenda is Character Customization
I've gotten quite a few questions about this, so I wanted to make sure you all know what we mean when we say it
When you create a character, the opening choices (early in your experience) will be pretty simple-- gender and Class
every Exile is human and one of the many adventurers or miscreants that have come to Embermark to... well... take names
at first, your customization options are in your build and in the profile you build up over time
I'll explain each
Your build is what you DO, not how you look
you have several buckets of choices-- gear, abilities and talents
Gear is your loadout and what you're using in Battle. You have 13 slots to fill on your person and each can alter you in stats, abilities and reactions
Here, stats are things like STRENGTH
Abilities are things like FIREBALL
and reactions we'll get into another day because we're fiddling with them
For Abilities, you get four to take into any one Battle, but you have LOADS of choices
And Talents are almost anything under the sun
The Bard (everybody say hi to the Bard) designed hundreds of them
Some talents give you stat buffs, some make you react to Damage, some give you Abilities, some curse you
then there's your profile
the game learns about you based on the narrative choices we ask you for throughout your experience
some are simple this-or-that choices, but some will reveal your MOTIVATIONS
(more on that when we get into narrative)
so back to customization-- there are literally a zillion different builds and you can save Loadouts and what we call Ability Sets to prepare yourself for different scenarios
PVP vs PVE in Anglong vs PVE in Wildewoods, vs YOURCOMEDYLOADOUT
so when we're saying "Customization" we're not yet talking about giving your character a beard
or making him/her tall or short or thin or stout
futzing with the character model is secondary to us for now, cuz you will all look radically different based on what you outfit yourself with
we're working on a system of visial "tells" that give you hints at what your opponent is all about
this is a look at the Battle Log (when you click your opponent's avatar) after he's used all four of his Abilites
they appear in this as used
so you can prepare for what's next alter your play or embrace cowardice and flee
so hopefully that clarifies character customization. the profile stuff is rich, but we'll get to that in Narrative
So you can see your opponents abilities if he only uses 1 or 2 of them?
well, at least the 1 or 2 used?
you'd only see the ones used right
and there's an emerging strat for holding something back for the big bango
I have one about abilities: We've heard a bit about how gear scales and can be upgraded with your character. What about abilities? Will we have a reason to use the ability we learned first, or will we have gotten that same ability++ a few more times in our leveling?
you'll be able to find use for your early abilities later in the game. If I were to use a card game analogy, I'd say that those very early abilities would work like tech cards in a deck. Magic Missile might not be as damaging as Fireball in a one-to-one comparison but if your build is centered around burst to get your opponent to low health and you want to ensure you get that killing blow in, Fireball might not be the best choice because it's got a higher chance of missing and Magic Missile never misses. So if you've spec'd and equipped for high damage Magic Missile could be your finisher and it's one of the first abilities the Mage gets.
There's also some other common staples, Armor Up is a Warrior ability that most tanks will probably get use out of at all levels.
and the scaling for those abilities is ore about scaling your various stats to be optimal for that ability's usefulness than the ability itself changing
there are 8 main attributes in the game, plus armor and resitances
Correct, so some abilities do more damage based on CON instaed of INT
or Magic Resistence etc.
Will there be enough item variety to ensure end game players won't all look the same?
oh yes Nez. OH. YES.
is there a limit to the amount of lewt one can accrue?
like, backpack limits or storage limits?
yes Psycho. there are inventory limits, but we haven't nailed that down yet. Colelcting stuff is a fun part of this game, so we're working on how to do that without making your interface expode
quick question, but can you get cosmetic stuff or perks to make your gear stand out so everyone can have something unique to them?
we're in the process of talking through that Lion-- stay tuned. lots of ideas on personal customization of oot and such that we hvan't made decisions on