1st Look At A Character

TheWizardTheWizard Posts: 830 Wizard
edited September 2015 in Game Development Discussion
No, we're not starting with wizards. We're starting with warriors. All along the way, we'll be sharing concepts, designs and suggestions for the game. Here are a couple to illustrate a bit of how we want your character's look to evolve over the course of character development. 





Right now, we're planning 13 or so slots for gear on your player character. 
TheWizard
I'll SMITE you

Comments

  • FinjinimoFinjinimo Posts: 245 Hero
    Rad artwork wizzie, I really dig it...

    but where's his wee sporran? And can I hit people in the noggin with a shillelagh?

    Also, in those 13 or so gear slots, is there room for a pipe and tobacco? You may do your fancy smoke haze +1def with your finger-tips and mad magick tricks, but I'm a bit more old school. 


    ...jiggly bits...
  • TheWizardTheWizard Posts: 830 Wizard
    Haha, fear not, Finji. Just for you there will be shillelaghs for clubbing bad guys in the game. 

    And yes, miscellaneous items will abound, of varying levels of usefulness. We're still in planning and working out how we'll deal with your character's various slots and which ones are models and which ones are just items on your person (think Chest pieces as models and rings as not), so your pipe may not visibly show up, but it will be there!

    Given which slots will models, you will be able to achieve a ton of visual variety for your Character. So while mine will almost certainly be a mage-y trickster with-- as you say-- "fancy smoke haze," your Rogue or Wanderer will use more mundane implements to light your pipeweed.

    Did you notice the book though? Very excited about books...
    TheWizard
    I'll SMITE you
  • DarggieDarggie Posts: 125 Adventurer
    edited September 2015
    TheWizard said:
    Haha, fear not, Finji. Just for you there will be shillelaghs for clubbing bad guys in the game. 

    And yes, miscellaneous items will abound, of varying levels of usefulness. We're still in planning and working out how we'll deal with your character's various slots and which ones are models and which ones are just items on your person (think Chest pieces as models and rings as not), so your pipe may not visibly show up, but it will be there!

    Given which slots will models, you will be able to achieve a ton of visual variety for your Character. So while mine will almost certainly be a mage-y trickster with-- as you say-- "fancy smoke haze," your Rogue or Wanderer will use more mundane implements to light your pipeweed.
    I like hearing the words "Rogue or Wanderer" because I think that's where Darggie will fit in. 


    Also 
    Did you notice the book though? Very excited about books...

    That's good to hear! Because in Darggie's introduction, (http://paragons.vanillacommunity.com/discussion/13/a-man-cloaked) he has a book. 
    "Lastly, a small book. Today's find, a small book written in a strange language, that has been Darggie's obsession all morning. He just can't, for whatever reason make heads or tails of this language. We watch our friend read over the markings again and again for a while, before he begins repacking his satchel and preparing to leave. "

    That I have no background for at all, I just thought it would be something fun for you to work with if we take this roleplaying in a serious nature. :D So don't worry, I already have your back Sir Thrower of Pie. ;)
    They call me the Crier. No, I don't cry a lot. I deliver news you uncouth barbarian.
  • FinjinimoFinjinimo Posts: 245 Hero
    Very sensible carrying a book when adventuring, never know when nature might call eh? Best be prepared.

    And who knows what interesting rashes all this dangerous flora (and fauna) may produce.

    ...jiggly bits...
    docgeo
  • KjelfalconerKjelfalconer Posts: 99 Adventurer
    Plate mail is good. You can never have too much plate mail.

    ...It has been joked it's the closest thing I have to a fetish.
    "Now remember kids- If you don't use environmentally friendly technology, a giant technicolour inter-dimensional ghost squid will come down from space and eat everybody."
  • TheWizardTheWizard Posts: 830 Wizard
    Let us glom onto the book, then. What's in that book, @SingmeAsong

    TheWizard
    I'll SMITE you
  • SingmeAsongSingmeAsong Posts: 9 admin
    edited September 2015
    It is in fact, a 1st Edition copy of How to be a Bard: The Life and Times of Singme Asong by Singme Asong. 
  • WinsomniakWinsomniak Posts: 15 Adventurer
    He looks pretty wizardy to me. Who says use of magic necessitates robes and decrepit bodies?
    -Seige
    TheWizard
  • TheWizardTheWizard Posts: 830 Wizard
    Agreed, @Winsomniak. Wait till you see some of the other designs we're working on for characters. Some will follow the basics but some will depart significantly.

    And if that book teaches us the barding ways, I bet we have a few tunes that aid in battle...

    TheWizard
    I'll SMITE you
  • docgeodocgeo Posts: 45 Adventurer
    I really like the character.  Facially and build he is similar to how I saw Doc in the continuum.
    the book is likely because he is a paladin-ish type character. It's a book of laws or religion.

    doc
    "Come on in stranger and have a drink....mind your boots on the floor"
  • WinsomniakWinsomniak Posts: 15 Adventurer
    -Seige
  • TheWizardTheWizard Posts: 830 Wizard
    Haha, great pull. Don't worry, you will be able to make your brand of wizards BA.

    And you got it-- @docgeo, he's developing along a paladin-ish specialty. We have some tasty specialties planned.

    TheWizard
    I'll SMITE you
  • WolvestalkWolvestalk Posts: 1 Mendicant
    So far so good on the renderings! The visual builds are key to making me feel like my character is special. I'm special gosh darnit and my character needs to be special too. 

    Having said that, it's exciting to see The Wiz with family / friends / vets back on a good ole' RPG online again! I can only take so much of my apps on my phone. 
    TheWizardhelpicantfly
  • XeruXeru Posts: 93 Adventurer
    As far as gear slots, thoughts

    1. Is Dual Wielding a potential reality?
    2. Will there be be a scale level of equippable weapons for all 'classes' or will weapons be set to certain classes?
  • TheWizardTheWizard Posts: 830 Wizard
    @Xeru

    1. We have support currently for 1H weapons, 2H weapons and something in the Offhand (if you have a 1H weapon), so technically yes, but most of the items for the Offhand right now are books, shields, orbs, that sort of thing...
    2. Both (there will be weapons everyone can use and some specialty stuff too).
    TheWizard
    I'll SMITE you
  • helpicantflyhelpicantfly Posts: 111 Adventurer
    any dice on your character @thewizard ?
    Touch my food, feel my Fork.
  • TheWizardTheWizard Posts: 830 Wizard
    you mean that we can /roll here in the forums?
    TheWizard
    I'll SMITE you
  • BoomvangBoomvang Posts: 40 Adventurer
    Bring back the roll rooms!
    Talinhelpicantfly
  • TheWizardTheWizard Posts: 830 Wizard
    Haha, better harangue @michaeldko about that! Be assured that there will be plenty of interesting ways to getz the treatz tho.

    To @Winsomniak's point, though, I just saw some "wizard" heads from artist @BIGDIRTYmitch (yes, that's actually his handle), and they are BA.
    TheWizard
    I'll SMITE you
  • SkwidSkwid Posts: 35 Adventurer
    Don't forget about the rogues and backstab.
  • TalinTalin Posts: 22 Adventurer
    Craftsmen. I want a good selection of craftspeople avatars that will do grunt work for others. I want to looks like I harvested the roots and herbs for your potion. I want to show off the calloused skin from pounding or into bits to be smelted and later turned into metal bars for working.
    Skwid
  • TheWizardTheWizard Posts: 830 Wizard
    Skwid said:
    Don't forget about the rogues and backstab.
    Oh yes-- there will be rogues, rogueing and roguery!
    TheWizard
    I'll SMITE you
  • drglorydrglory Posts: 30 Adventurer
    Say, will there be "group" content or is it all going to be 1v1 pvp/pve?

    What about Healy classes? Just remembering my good old order healer back row setup.
  • TheWizardTheWizard Posts: 830 Wizard
    edited October 2015
    We're talking about that now-- the combat in Paragons is designed to be mano y mano, so healers, typically the support-type folk would need a bit of reimagining. Which reminds me... we need a Classes discussion, no? 
    TheWizard
    I'll SMITE you
  • SkwidSkwid Posts: 35 Adventurer
    Aye we do need a class discussion page.
  • XeruXeru Posts: 93 Adventurer
    As far as healers and support classes, perhaps this is the area where we implement an element of combat preparation that I was speaking of for Rogues/assassins that healers/support characters can use, like setting up traps, ambushes, distance attacks that can preface combat for a turn or two. It's either that or Support character have a separate gear category for mechs/golems/pets/minions that they buff in combat.

    The class Page I also second and if you need a Character/skill system/class system individual, I have a wealth of experience to lend to assist in this realm, whether it be methods of forming class tiers to class expansion design to whether it's flowing from freeform class methodology to branching skillsystems to fusion skill design networks. I've seen or worked on them all.
  • DarggieDarggie Posts: 125 Adventurer
    Xeru said:
    As far as healers and support classes, perhaps this is the area where we implement an element of combat preparation that I was speaking of for Rogues/assassins that healers/support characters can use, like setting up traps, ambushes, distance attacks that can preface combat for a turn or two. It's either that or Support character have a separate gear category for mechs/golems/pets/minions that they buff in combat.

    The class Page I also second and if you need a Character/skill system/class system individual, I have a wealth of experience to lend to assist in this realm, whether it be methods of forming class tiers to class expansion design to whether it's flowing from freeform class methodology to branching skillsystems to fusion skill design networks. I've seen or worked on them all.
    I also have a decently vast well of knowledge on classes and things from D&D experience. From a player to a DM, I've done and experimented a lot, and read.... a lot.
    They call me the Crier. No, I don't cry a lot. I deliver news you uncouth barbarian.
  • KjelfalconerKjelfalconer Posts: 99 Adventurer
    The dnd Cleric is probably a good start for how to handle the support classes. Yes, they're healers and buffers, but they're still capable of kicking ass. (Better than everyone else combined if they happen to live in 3.5 land)
    "Now remember kids- If you don't use environmentally friendly technology, a giant technicolour inter-dimensional ghost squid will come down from space and eat everybody."
  • drglorydrglory Posts: 30 Adventurer
    Perhaps it would be good to add a combat companion that joins you. Something completely AI controlled so it doesn't feel like you are playing a pet class.
  • XeruXeru Posts: 93 Adventurer
    Speaking of the Element of Class, Well there be side elements to The Class System as far as a Race Systems, Occupation Systems, or Hobby Systems?

    In addition Wiz, are you aware of what manner of Class/Skill system you are thinking of running at the moment in the echelon of 

    Tiered
    Freeform
    Standalone
    Fused

    I can probably scratch Freeform and Standalone off the list given they have names so it's just a matter of Fused vs Tiered I guess then lol.
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