Closed Testing - PVP - READ ME

TheWizardTheWizard Posts: 838 Wizard

Welcome to Exiles

Welcome to Exiles' first alpha test!

If you are chosen, you should be receiving a link to download the game to the email you registered here shortly.

Arena Tiers

This round of testing is centered on Exiles’ Arena Tier system. When players participate in an Arena battle they are eligible to earn Renown. Renown represents a player’s skill. Players can gain or lose Renown either by winning or losing battles. Earning Renown unlocks new Arena Tiers which reward the player with new abilities to use, more powerful equipment, increased drop rates, a new environment to fight in, and more!

REMEMBER: THIS IS HOW YOU GET NEW ABILITIES, SO WHEN YOIU TIER UP, GO CHANGE YOUR ABILITY SET!

In this build you are able to:

  • Gain Renown (30) from your victories and lose Renown(-26) should you suffer a defeat.

  • Increasing your Renown will progress you to higher Arena Tiers:


Renown

Arena Tiers

-

Training Grounds

60+

Arena 1 - Wildewoods

150+

Arena 2 - Askala

300+

Arena 3 - Vanisir

600+

Arena 4 - Siege

1000+

Arena 5 - Bog

1400+

Arena 6 - Cave

1800+

Arena 7 - Ruins

2200+

Arena 8 - Addrighar

2600+

Champions Arena


  • Your current Renown total is indicated by the number to the right of the flag icon in the Arena Lobby.




Battles & Getting Loot

  • Characters now have an associated number of Reward Chests. One chest is opened (consumed) after a victory which awards the player with 4 items rolled randomly according to the appropriate arena tier drop table, XP, and gold (this Chest is not clickable, don't try "opening" from the screens it appears on).

  • Rewards Chests refresh daily. If the player has no available chests the quantity display shifts to a countdown timer until the chests are refreshed.




Character Stats


Stat

Description

Use

HP

Life pool.

Keeps you in the fight.

Armor

The protection against harm granted by equipped gear.

Armor is damaged before HP except in the case of Bleed effects.

Resistances

Martial, Magic, and Mystic resistance reduce the damage of abilities which use each respective Stance.

Reduces the damage abilities of the respective stance by a flat %.

Power Rating

zero sum indicator of a character's base effectiveness.

Every damaging ability adds the difference in total Power Rating of the attacking character and defending to its initial damage.

Might (MGT)

A measure of physical might.

Increases the damage of Martial stance abilities.

Wisdom (WIS)

Focus and smarts.

Increases the damage of Magic stance abilities.

Guile (GLE)

Cunning and intuition.

Increases the damage of Mystic stance abilities.



Combat


Find these two 1-sheet references attached to this post, in case you want to grab and look at on the fly. 


TheWizard
I'll SMITE you
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