The Design a Item/Weapon/Equipment Corner

I thought an interesting idea for us here, the members of the betanerds board would be, perhaps to either a.ease the team in their crafting process or b. help bring fresh ideas to you for weapon types, item traits, unique equipment or what have you, that we have a corner here in this thread where members like us can periodically submit our ideas for various items, weapons, and equipment into the game, with or without images. If you like it, add it to the game with a small 'created by X' tag in it's name and if not, no worries ^_^

Keep in mind to Submitters: This doesn't mean just posting "Axe of destruction". If you are going to post something, you are going to have to give a good amount of details, more if you don't have a base image to work with. As well as details, some base stats of how or what it does, which may or may not be tweaked upon being applied in game. To start off, here's my example

Dragoon's Span
Slot: Chestplate, Shoulder, and Gauntlet(takes up three equipment slots)
45 Armor, +7 Strength, +5 Agility, +40% Defense against non magic projectiles. +70% damage against Lightning damage
Unarmed attacks are now treated as piercing, spear type damage. Jump attacks now deal 30% more damage. Absolute Guard defends against 30% more damage. Equipping a spear causes that spear to additional damage equal to 50% of your strength that ignores armor.
Description: The Dragoon's Span is a legendary piece of a equipment worn by the Legendary Dragoon of the forgotten Order of the Dragon, Septimus. While it is speculated to be untrue, many believed this armor allowed him to fly into battle and strike multiple opponents at once. This armor glistens a bright, emerald green and is crystalline in appearance. Spanning from the shoulders is a large pair of wings that Septimus used both attack, block, and to increase the height of his jumps, as well as direct the angle of his landings. As well, stored in his gauntlets were hidden spears were, even when disarmed, couldn't suddenly jet out and pierce his enemies. Unfortunately, he jumped too high during a lightning storm during one battle and was struck in battle, causing his electrified body to fall onto his enemies, killing many. Seeing this as a sign, both sides declared a truce in honor of his death, signing the Treaty of Septimus that day.


  • TheWizardTheWizard Posts: 838 Wizard
    I will be very interested in these entries, particularly as details about the weapon system become available. Hail, Septimus!
    I'll SMITE you
  • FinjinimoFinjinimo Posts: 264 Hero
    Name: Old Broom
    Attributes: None
    Description: A piece of old, dishevelled, falling apart junk. Good for sweeping.
    ...jiggly bits...
  • HeromasterHeromaster Posts: 11 Mendicant
    edited November 2015
    Name: Vengeful Chainmail of Chains
    Description: A Chainmail imbued with a spirit of vengeance. Any who dare attack it's wearer are wrapped in constricting chains.
    Effects: Attackers are wrapped in chains that slow and inflict minor damage.
  • FinjinimoFinjinimo Posts: 264 Hero
    Named: Tattered Rags
    Description: Almost as good as wearing nothing at all...
    Effects: It feels a bit breezy.
    ...jiggly bits...
  • KjelfalconerKjelfalconer Posts: 99 Adventurer
    Name: Blindfold of the Windseer
    Description: A pale green blindfold that always seems to flutter, even when there's no breeze.
    Effects: Boosted evasion, from the 360 degree vision. And immunity to gaze attacks. And an accuracy bonus against people wearing tattered rags.
    "Now remember kids- If you don't use environmentally friendly technology, a giant technicolour inter-dimensional ghost squid will come down from space and eat everybody."
  • HeromasterHeromaster Posts: 11 Mendicant
    Name: Chaffing leather 
    Description: Leather armor left out in the sun.
    Effects: It rubs the wrong way.
  • FinjinimoFinjinimo Posts: 264 Hero
    Name: Pointy Stick
    Description: A sharp stick, good for pointing at things.
    Effects: +10 Emphatic Gesticulation. Also doubles as a walking stick.
    ...jiggly bits...
  • HeromasterHeromaster Posts: 11 Mendicant
    Name: Blunted Sword
    Description: Not much more than a piece of metal.
    Effects: Best used as a club.
  • GraileGraile Posts: 1 Mendicant
    How about various instruments with a type, say like...Skald, that give a bonus to players that is exponential for each other instrument of that type in proximity. A Bard type thing.
    Example- Stratavaria Of Soul (Skald)
    Plus X to resist fear effects for each Skald weapon within X yards.
    Don't require someone be a bard to' play' an instrument, maybe make the effect more powerful if they are.

    More powerful versions could grant the bonus to each person using a Skald item within that range, reflecting the helpful, usually party boosting effects of a bards nature. And making travelling troupes a bit more than a joke.
  • FinjinimoFinjinimo Posts: 264 Hero
    Name: Spoon
    Description: Good for eating soup with.
    Effects: There is no spoon.

    ...jiggly bits...
  • HeromasterHeromaster Posts: 11 Mendicant
    Name: Out of tune Lyre
    Description: A lyre that no one can seem to tune properly.
    Effects: Makes enemies cringe.
  • FinjinimoFinjinimo Posts: 264 Hero
    Name: Stink-Pants
    Description: The previous owner of these pants had an unfortunate penchant for baked-beans, and was terribly afraid of doing laundry. The build up of filth has hardened the original cloth into something resembling leather.
    Effects: Odious +5 Def from hardened filth -5 opponent hit chance due to distracting smelliness.

    ...jiggly bits...
  • TheWizardTheWizard Posts: 838 Wizard
    Name: Primordial Lute
    Description: Out of the center of the deepest volcano in the deepest region of the Deep Dark Territory came a naturally occurring instrument of great power. Also, it plays great dancing music.
    Effects: Causes uncontrollable, age-inducing dancing such that when released from its spell, the target is a toofless old crone.
    I'll SMITE you
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