So the "world" is taking some shape over here, and we're working through our lore, NPCs, backstory and what-have-you. We're fans of rooting world-building in geography and a good old-fashioned cataclysm, which you'll experience as you go through the Paragons
But remember-- this game is very focused on character development and BATTLE and it's not an open world. That fact makes the grounding of what we do with quests, NPCs and lore depend even more on the way we create and present the MAP to players. So take a look here at our first concept, by the immeasurable @BIGDIRTYmitch
, who you will get to know well if you're watching these forums and the blog
. Take note of the Zone lines, islands and archipelagos. Those map features will matter as you uncover the secrets of the game and become the Greatest Hero Ever.