No, we're not starting with wizards. We're starting with warriors. All along the way, we'll be sharing concepts, designs and suggestions for the game.
Here are a couple to illustrate a bit of how we want your character's look to evolve over the course of character development.


Right now, we're planning 13 or so slots for gear on your player character.
Comments
but where's his wee sporran? And can I hit people in the noggin with a shillelagh?
Also, in those 13 or so gear slots, is there room for a pipe and tobacco? You may do your fancy smoke haze +1def with your finger-tips and mad magick tricks, but I'm a bit more old school.
And yes, miscellaneous items will abound, of varying levels of usefulness. We're still in planning and working out how we'll deal with your character's various slots and which ones are models and which ones are just items on your person (think Chest pieces as models and rings as not), so your pipe may not visibly show up, but it will be there!
Given which slots will models, you will be able to achieve a ton of visual variety for your Character. So while mine will almost certainly be a mage-y trickster with-- as you say-- "fancy smoke haze," your Rogue or Wanderer will use more mundane implements to light your pipeweed.
Did you notice the book though? Very excited about books...
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Also
That's good to hear! Because in Darggie's introduction, (http://paragons.vanillacommunity.com/discussion/13/a-man-cloaked) he has a book.
"Lastly, a small book. Today's find, a small book written in a strange language, that has been Darggie's obsession all morning. He just can't, for whatever reason make heads or tails of this language. We watch our friend read over the markings again and again for a while, before he begins repacking his satchel and preparing to leave. "
That I have no background for at all, I just thought it would be something fun for you to work with if we take this roleplaying in a serious nature.
And who knows what interesting rashes all this dangerous flora (and fauna) may produce.
...It has been joked it's the closest thing I have to a fetish.
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And if that book teaches us the barding ways, I bet we have a few tunes that aid in battle...
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the book is likely because he is a paladin-ish type character. It's a book of laws or religion.
doc
And you got it-- @docgeo, he's developing along a paladin-ish specialty. We have some tasty specialties planned.
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Having said that, it's exciting to see The Wiz with family / friends / vets back on a good ole' RPG online again! I can only take so much of my apps on my phone.
1. Is Dual Wielding a potential reality?
2. Will there be be a scale level of equippable weapons for all 'classes' or will weapons be set to certain classes?
1. We have support currently for 1H weapons, 2H weapons and something in the Offhand (if you have a 1H weapon), so technically yes, but most of the items for the Offhand right now are books, shields, orbs, that sort of thing...
2. Both (there will be weapons everyone can use and some specialty stuff too).
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To @Winsomniak's point, though, I just saw some "wizard" heads from artist @BIGDIRTYmitch (yes, that's actually his handle), and they are BA.
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What about Healy classes? Just remembering my good old order healer back row setup.
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The class Page I also second and if you need a Character/skill system/class system individual, I have a wealth of experience to lend to assist in this realm, whether it be methods of forming class tiers to class expansion design to whether it's flowing from freeform class methodology to branching skillsystems to fusion skill design networks. I've seen or worked on them all.
In addition Wiz, are you aware of what manner of Class/Skill system you are thinking of running at the moment in the echelon of
Tiered
Freeform
Standalone
Fused
I can probably scratch Freeform and Standalone off the list given they have names so it's just a matter of Fused vs Tiered I guess then lol.