I Wish I Had a Mobile Game That Didn't...

Thanks to @Soxrobin for this thread suggestion. This is a branch from the Wishlist for Mobile Games thread, which is focusing on what you ARE looking for in a mobile game or wish existed in a mobile game. This thread however, can serve as the warnings, the no-no's and the please-do-nots...
TheWizard
I'll SMITE you

Comments

  • supe04supe04 Posts: 5 Mendicant
    I wish I had a real strategy mobile game that wasn't (Blank) defense or (blank) dungeon King. Or what have you.

    I wish I had a mobile game that blended strategy and RPG elements with out a limit to how much I can play. Like waiting hours to replenish resources to rebuild an army that didn't die (clash of clans) or a game where you can only be top dog through micro purchases (Game of War). Both super successful but both so annoying that I quit. Boom beach almost had me but then I had to wait 7 days to buil a turret. Screw that nonsense.

    if the continuum was a mobile game I would spend a good bit of money on it again. But alas...
  • MusashiMusashi Posts: 10 Adventurer
    I wish I had a game as fun as those with micro-transactions that well.. didn't have micro-transactions. Of course cost of running things requires some transactions be had so eh... XD
    Musashi
    The Continuum Veteran
    Youtuber/Live Streamer
  • FinjinimoFinjinimo Posts: 264 Hero
    I wish I had a mobile game that didn't... lock me out of the game with paid cool-downs. Paid cool downs are fine, as long as I've got something else to do in the meantime, and as long as the cool-down is not exorbitant. If the cool-down is reasonable, then I have a choice of paying a small fee to keep beating up wiz, or spending 10mins or something tinkering in my camp.

    I wish I had a mobile game that didn't... make you pay to win, or pay to progress.

    I wish I had a mobile game that didn't... assume it was the only game I wanted to play and that knows that mobile gaming is at its best when you can get into a quick session waiting for a bus, but can spend a lot of time with it when your in the mood -- and that time doesn't have to be active game time, it could be reading material/lore, making fun of the devs on the forums etc etc.

    ...jiggly bits...
    supe04Talin
  • DarggieDarggie Posts: 125 Adventurer
    Finjinimo said:
    I wish I had a mobile game that didn't... lock me out of the game with paid cool-downs. Paid cool downs are fine, as long as I've got something else to do in the meantime, and as long as the cool-down is not exorbitant. If the cool-down is reasonable, then I have a choice of paying a small fee to keep beating up wiz, or spending 10mins or something tinkering in my camp.

    I wish I had a mobile game that didn't... make you pay to win, or pay to progress.

    I wish I had a mobile game that didn't... assume it was the only game I wanted to play and that knows that mobile gaming is at its best when you can get into a quick session waiting for a bus, but can spend a lot of time with it when your in the mood -- and that time doesn't have to be active game time, it could be reading material/lore, making fun of the devs on the forums etc etc.

    Pretty much exactly this.
    They call me the Crier. No, I don't cry a lot. I deliver news you uncouth barbarian.
    supe04Talin
  • KjelfalconerKjelfalconer Posts: 99 Adventurer
    I wish I had a mobile game that didn't have retard AI. Seriously. "Let's attack the guy with the stun that breaks on damage because he has a fractionally lower hp %!"

    Summoners War, I swear, how do you keep me playing?
    "Now remember kids- If you don't use environmentally friendly technology, a giant technicolour inter-dimensional ghost squid will come down from space and eat everybody."
  • TheWizardTheWizard Posts: 838 Wizard
    Interesting note, Kjel, as AI has been a topic with @michaeldko (you might remember him as engineer-extraordinaire). As we've mentioned, you will be bashing each other, and a variety of PvE baddies (and goodies even). On the PvE side, we'll run the gamut between insidiously smart and "why did it bother with that move," but the plan is to weave that into the narrative type of NPC it is...

    Good feedback-- what else mustn't we do?

    TheWizard
    I'll SMITE you
    Talin
  • DarggieDarggie Posts: 125 Adventurer


    Good feedback-- what else mustn't we do?

    Make it iOS only. 

    Us android users want fun times too. :(
    They call me the Crier. No, I don't cry a lot. I deliver news you uncouth barbarian.
  • FinjinimoFinjinimo Posts: 264 Hero
    I wish I had a mobile game that didn't look like a kids game. Let me play a game that makes me feel all growed up, wizzie. I'm tired of seeing games with graphics designed to appeal to 8yr olds.

    ...jiggly bits...
  • helpicantflyhelpicantfly Posts: 111 Adventurer
    I don t use mobile i either play on tablet or use my pc i hope this be available on both
    Touch my food, feel my Fork.
  • TalinTalin Posts: 22 Adventurer
    I would like to see a game that can be easily played on my Android phone during brief moments of time while I'm waiting on my wife, or on lunch, but at the same time I can sit down at the computer and play to my heart's content.

    Finjinimo said:
    I wish I had a mobile game that didn't look like a kids game. Let me play a game that makes me feel all growed up, wizzie. I'm tired of seeing games with graphics designed to appeal to 8yr olds.

    I agree completely with this. I want a game that is not designed for my grandchildren, but for adults, both men and women ages 20 - 120.

    I would rather not have a lot of required pay to play items. I like games that if I want to spend money to upgrade, do something faster, or whatever, I can. If I don't, but can earn the same thing over time, that's fantastic.
    Skwidhwlrmnky
  • AngryCanuckAngryCanuck Posts: 2 Mendicant
    I wish I had a mobile game that didn't stop me from using my alias that I've had for over 20 years. 
    AngryCanuck
    Simply because the word Angry or due to having "UCK" in the name
  • setratussetratus Posts: 1 Mendicant
    I wish I had a mobile game that doesn't essentially stop  progress for not having certain powers/characters.  I don't mean 'hey, you are entering a fire dungeon, so if you go into it with  wood creatures you are going to lose.  Rather, I don't like the 'hey, you can't beat the boss unless you have this rare creature than prevents a first hit kill.'  I'm a little bit more forgiving if you are at least forewarned before u jump into battle, but it is still a pain. 
  • TheWizardTheWizard Posts: 838 Wizard
    those last two are very fair. @AngryCanuck, no worries-- our profanity filter will not be messing with your name. And @seratus, you will indeed have different gear loadouts for different situations, but they're up to you...
    TheWizard
    I'll SMITE you
  • iNorganiciNorganic Posts: 12 Mendicant
    edited May 2016
    Get ready for it.. :D

    I wish I had a mobile game that didn't spam me with useless notifications, and would only warn me about the ones I choose to do so.

    I wish I had a game that didn't made the management of guilds so painful. Would love to be able to watch a board with graphs/stats of member's contributions and activity in order to know how to proceed and not take any unfair actions.

    I wish I had a mobile (rpg) game in which would keep me going back to play it, with more things to progress than my character's gear. If I cant have more battles I could go into a profession to build things, or know where to find the items I need for it, or into an monster "index" to see the ones I fought with and learn more about them through collected stats.

    I wish I had a mobile game where I could join a guild and have massive guild battles through the attack and defense of clan keep / fortress / area that was built by the contribution of everyone.

  • TheWizardTheWizard Posts: 838 Wizard
    Oh, I braced myself @iNorganic. Those are all fair. Here's a couple of screens to show that design is laboring away at just some of the things you mention!

    House management (minus pain):



    Building things:



    And the Bestiary will indeed list monster stats, kills, etc based on both your and the community's performance vs them. Mmmm, stats...

    Oh and you'll engage in co-op destruction too. Peek:






    TheWizard
    I'll SMITE you
    triplegash
  • iNorganiciNorganic Posts: 12 Mendicant
    Amazing news @TheWizard ! =)

    All of those graphics look sharp, you're on the right track!

    Seems like you guys don't stop surprising us in a good way! Keep up the good work and I'm praying for those Co-Op destructions have House Keeps/Castles soon! :)



  • TheWizardTheWizard Posts: 838 Wizard
    Thanks! Stay tuned on the actual types of events (both House events you cooperate with your fellow House members and single events that you compete in for yourself). 

    We may just destruct some map features someday-- depends on what you guys decide to band together to do...
    TheWizard
    I'll SMITE you
  • SarusSarus Posts: 3 Mendicant
    I wish I had a mobile MMORPG that charged me monthly/weekly (no pay to win micro BS). I understand a free first X days or levels to bring in new players. I would also like a mobile game with a little more character development. 

    Cheers 
    hwlrmnky
  • TheWizardTheWizard Posts: 838 Wizard
    Hear you on Character Development, @Sarus. There will be much of that in Exiles, and I'm working on a Dev Update that will give you more insight into how we're approaching that. 

    TheWizard
    I'll SMITE you
    Sarus
  • triplegashtriplegash Posts: 3 Mendicant
    The display first and formost. If the gui is not simple elegant intuitive then I'm out.
    TheWizard
  • TheWizardTheWizard Posts: 838 Wizard
    Great point-- we're in the midst of that design right now. The current thinking around "Camp" is that it will be your central hub for the game and all activities kind of spin off from there. We're translating this metaphor into 3D right now:


    TheWizard
    I'll SMITE you
  • hwlrmnkyhwlrmnky Posts: 17 Mendicant
    I don't mind micro-transactions as long as I'm not nagged to buy every time I complete a task. That's an automatic uninstall for me. I'm playing Mages and Minions right now and I think their store set up and frequency of hustle is just about perfect. I bought their monthly gems package.
  • TheWizardTheWizard Posts: 838 Wizard
    cool-- saw your callout in the other thread. I'll have to check that out. So what are your other annoyances in mobile games?
    TheWizard
    I'll SMITE you
  • hwlrmnkyhwlrmnky Posts: 17 Mendicant
    Whoops, it's actually called Mage (singular) and Minions. I've been playing so much I guess I became text-blind.

    Other mobile game annoyances...inefficient use of screen real estate such as large boxes that proclaim essentially nothing.

    I also uninstalled one game because they wanted me to ride a dragon in a bikini without a saddle. Seriously, if we are doing bikinis a saddle for the spiny, spiky mount is key. I just could not stop thinking about being poked in the crotch.
  • triplegashtriplegash Posts: 3 Mendicant
    That is a cool camp graphic. I like that idea of the avatar sitting and chilling while we fiddle buttons. He's waiting for action.  So far the gui stuff I've seen in the update pictures is great. Is that what is going to stay in the game? 
  • NezujaNezuja Posts: 90 mod
    I wish I had a mobile game that allowed for reasonable IAPs that benefited the studio making the game but did not allow players to gain an advantage simply by spending the most money. 
    HollowTalin
  • HollowHollow Posts: 38 MARKED
    Nezuja said:
    I wish I had a mobile game that allowed for reasonable IAPs that benefited the studio making the game but did not allow players to gain an advantage simply by spending the most money. 

    Added bonus materials/ vanity stuff/ title application/ expanded content that wasn't exactly "necessary" to play and compete,  but definitely "wanted" by all players.

     Getting a lopsided advantage is usually par for the course on most IAP for mobile games - some seem to do it right though, like hearthstone. 
    Varking
  • VarkingVarking Posts: 56 Adventurer
    Force in app purchases down my throat. It's nice to have them there but popups I can't remove from my screen telling me I have 15 minutes left for this special purchase or it's gone! Are pretty annoying. Especially when phone real estate for UI is limited on phones, the iap popups shouldn't come every 30 minutes and be bigger than the regular elements of the ui.
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  • VarkingVarking Posts: 56 Adventurer
    Nezuja said:
    I wish I had a mobile game that allowed for reasonable IAPs that benefited the studio making the game but did not allow players to gain an advantage simply by spending the most money. 
    As @Hollow stated I like the idea of it being vanity items that are sold but don't impact gameplay. People are suckers for mounts in other games or cool skins for their equipment. Both of those items changing to a new look won't hurt or help the players but it will make their character stand out. They can also sell skins to replace house themes, spell animations, colors of spells and so on. They would look cool but nothing actually changes. 

    When you sell exp packs that give you more experience for hours or days you are giving those players an early advantage but its not the end of the world because those players eventually even out with the rest of us because games typically have a level cap. And once at the cap they have to wait for us nubs to catch up to run the high end content anyway so it is whatever.


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    TheWizardTalin
  • KeithKeith Posts: 4 Mendicant
    edited March 2018
    I wish I had a mobile game that didn’t....
    - Have cash shop game advantages
    - Hit a paywall difficulty
    - Stopped supporting and updating 
    - Force you to play nonstop or buy energy 

    missed the “didn't” part the first first time around :P
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