Paragons will be interesting in a number of ways, but this poll focuses on our plans to offer players the chance to truly shape the Lore and the happenings in the gameworld narrative. Thus, if you had to choose, what would you personally like to get a chance to name in the game? (and what makes that interesting to you)
What would you like to name in the game? 37 votes
Gear (weapons, armor, equipment)
Ability (active "moves" you make against your opponent)
Trait (passive benefit to your character)
Zone (area of the map where Quests are engaged in)
City (part of the burgeoning civilization on this wild continent)

2 votes
NPC friendly (game-controlled helpful character)
NPC enemy (monsters and such)
2 ·
Comments
If yes, how deep in the lore can we write? What information do we have available to us to add into the lore?
Depending on the answers, I might change my vote.
Because for me, personally, I'd like to name something that falls under the purview of NPC friendly: mount/pet/summon.
It might technically count as Gear or RPC but still, Other option helps for confusion like this
@Darrgie, we're planning on creating some opportunities like this, so those would come along with some definitive guidelines for lore too.
And yes, Finji, the maniacal laughter leads me to all sorts of creative outcomes...
I'll SMITE you
I'll SMITE you
maybe even potentially have members write lore to potentially use and be looked at by you guys for a region
For minions and cities if the game world is non-permanent, I'd pick some fun names and randomly generate from there.
I think in the game, we should be able to name our player character and other content unique to us that other people in the game see: cities/guilds/pets we create or control. I don't think we want two people with different names for the same ability/gear, cause that would be confusing.
Other content - gear/abilities/etc - sure, tie it in with the lore & storytelling.
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I'm a personal fan of having players name different things in games I work on, cuz it weaves into the lore in interesting ways and injects things that we may not think of on our own.
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I'll SMITE you
However, I had to pick being able to name NPC enemies, mostly because running into another green, red, blue, rainbow, sparkly, etc. slime, gets old since they are so common in so many different games. Now if I am out looking for a battle and run into a green-ooze-slime-ball-thingy and I get a little pop-up asking me what I want to call it, and maybe including the top 3 names among all other players, could be fun, and if I do not like any of those names I can be like, "F- those lame names, I am call these 'Tim'." Now whenever I fight them in the game I am randomly attacked by a pack of 3 wild Tim's. That would be the greatest thing ever.
Drinking good beer!
But naming an enemy something arbitrary to yourself and then encountering might just be-- in fact-- the "greatest thing ever."
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Ex.
Me: Lvl 3 Tim just hit me for 5000 damage......
Dev: You've been smited.
The other one is how does one talk about enemies to other players if they all have different names for them?
"I've been having some trouble killing the smeerps. Any tips?"
"A what?"
"A smeerp. You know, the white fluffy things with the longs ears, and the fluffy tails."
"...you mean rabbits?"
"No, smeerps. What are you, some kind of crazy? Who calls them rabbits?"
And for enemies, it would be EVERY rabbit would be called a smeerp, to Kjel's point. We wouldn't randomly name ONE rabbit "smeerp." You know, unless it was a Grand Powerful Rabbit of Unknown Power. In which case, I suppose "Smeerp" would be that one Boss Rabbit's given name...
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Also, on the 'one rabbit named smeerp' thing, what if that rabbit is an NPC?
Like, he's the Mufasa of the Rabbits? Specialty quests from NPC animals anyone?
"You're next quest must be obtained from Gurglemeister, the Prince of the Skunks."
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i have an idea. Can we have one special NPC boss in the game known as the Wikipededia boss? Why do I call him or her this? Simple really! When a player kills him, they get to change his name (with mods approving to prevent the obvious obscene names)
make him difficult enough so it's hard to do and bam, trolley boss people grind to beat
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1. If player made/owned Houses are introduced, what if we have one where it's a constantly changing House and constantly changing House Ruler, but it will have an NPC House Emperor. It will be like the Feudal Japan of Houses so to speak, everyone that defeats the House Ruler will do it in the name of the Emperor to restore the Emperor under the new House of ______
2. More simplistically, A City that has it's name changed based on the Top House's vote and this 'city' becomes the ruling city of bragging rights for that House. Where the Top House is determined by an event, most quests, best amount of members, etc
3. NPC Friendly of name I have not thought of yet offers a quest for you to give it you're most powerful piece of armor and your most powerful weapon. If you do, you get to name him, the zone he's in, and he gives you a new piece of armor and weapon of the same type that can become potentially stronger, though it takes a long ass time. But you get to name that also. Trick though? He won't tell you this, he'll only say "Gimme yo loot." Minimum power level requirements will be placed to ensure noobs won't spam him for power weapons. It also won't be a quest marker, just an aggressive conversation bubble
4. Mod Based Quest to write a story. Basically, players submit stories, mods read them, winners gets their story added to Paragons lore and badass lewts.
5. A CHALLENGER HAS APPEARED! This random quest is simple. An enemy known as the Random challenger will randomly fight players, even if they are not in areas where random battles occur(programming wise that means random battles are everywhere for him I believe) but only at like a 1% chance or less. Anyone who defeats the random challenger gets to name him, so each time someone fights him, he is named something completely different and yet, he is just a normal enemy, who is literally a random challenger.
And #4 is something we can figure out-- as you know, I'm a fan of player-created things and Quests are something we can weave in easily...
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I'll SMITE you
I assume, (maybe incorrectly) that were will be "qualities" Maybe you can Nickname gear of lower/mid qualities. The kinds of gear you'd find in any run of mill blacksmith. But those unique or legendary pieces of gear will already have their own name. That's part of why they are legendary.
You may have the most powerful amazing sword in existance, but if no one has heard of it. There are clearly no legends about it, so how could it be legendary? If however, there are legends about it, people can tell what weapon you wield just be looking at it. It clearly already has a storied and well told name across the name. Such an piece of equipment would be unable to named.
You can wave your Excalibur around proclaiming, "This is Tigerfang!" Everyone will laugh at you proclaiming, "You goof, don't you know what your holding? That's Excalibur!"
That seems like something that would be a fair trade-off to me. Allowing people to name pieces of gear, but also limiting it from lored pieces of gear in a reasonable and explainable way. Otherwise people will of course want to name their equipment.
As a Dungeons and Dragons player myself @Kingkobbler I understand how enjoyable it is to run a few adventures with a weapon, perform amazing feats, and decide that your weapon deserves the name "Wyrmbane", because of the amazing critical attack you rolled to save the party from the dragon one turn before breath weapon.
But at the same time, you may encounter an artifact that has already had a story, and thus already earned it's name.
Just my opinion from a Gamer, D&D player/Dungeon Master.
^.^
so u vote for Gear ofc