What would you like to name in the game?

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Comments

  • TerheytTerheyt Posts: 37 Adventurer
    NPC friendly (game-controlled helpful character)
    I would KILL to have versions of @docgeo and myself puttering around a tavern in game. In my dream version, the NPCs wink out of existance when he and I walk in, but as that's probably too much trouble, I'll settle for promising never to go into that Tavern with my PC to confuse people...
     First among the Smitten. The few, the proud, the slightly squished.
  • TheWizardTheWizard Posts: 838 Wizard
    Very interesting and that's giving me some thoughts, @darggie. We would definitely like to do some things where players name items (and even invent them), but naming a Unique item yourself upon getting it would be super cool too. Or gain the ability to change the name when you get it from your vanquished foe?
    TheWizard
    I'll SMITE you
  • EvilteddyEvilteddy Posts: 86 Adventurer
    NPC enemy (monsters and such)
    I have been Playing a lot of Dungeon Defenders lately and getting to rename an item after you have completely upgraded it is a fun perk.
    What's better then making good beer?
    Drinking good beer!
    Drakythe
  • TheWizardTheWizard Posts: 838 Wizard
    ah yes-- at max upgrade I suppose it becomes another level of special. keep those suggestions coming!
    TheWizard
    I'll SMITE you
  • DrakytheDrakythe Posts: 204 mod
    Gear (weapons, armor, equipment)
    Evilteddy said:
    I have been Playing a lot of Dungeon Defenders lately and getting to rename an item after you have completely upgraded it is a fun perk.
    I really like the idea that gear becomes name-able after enough use of it or upgrading. It helps that item mean something, instead of getting a sword and naming it "Destroyer of Butterflies!" and then killing a whole bunch of Bears with it you might spent a week or more with a piece of gear farming mats and then upgrading the sword and realizing you have killed so many Lizard you realize your sword has become LizardBane, Slayer of Lizards!

    /2cents
  • TheWizardTheWizard Posts: 838 Wizard
    And a fine 2cents it is, @Drakythe. Been talking to @michaeldko about this very thing. You guys have given us some good food for thought, particularly about personalization in the gear world. I love that idea, and there will be no shortage of awesome gear, but adding that extra personal oomph would be super cool.
    TheWizard
    I'll SMITE you
  • iNorganiciNorganic Posts: 12 Mendicant
    NPC friendly (game-controlled helpful character)
    Giving names to (apparently) friendly characters that are going to be somehow part in your story are the ones I would like to name. A name slightly related to the content he is related to could be a nice laugh or a memory help to when you're doing a new class all over. 
  • TheWizardTheWizard Posts: 838 Wizard
    That's true-- either forever or just for your adventure would be an interesting thing. The first is planned, the second is something for us to think about!
    TheWizard
    I'll SMITE you
  • iNorganiciNorganic Posts: 12 Mendicant
    NPC friendly (game-controlled helpful character)
    That looks brilliant! :)
  • FinjinimoFinjinimo Posts: 264 Hero
    Trait (passive benefit to your character)
    I want to be able to write the magic words Wizzie has to say in order to make his magic work...

    Mwhahahahaha.

    ...jiggly bits...
    Drakythe
  • TheWizardTheWizard Posts: 838 Wizard
    I can only guess, @Finjinimo...

    TheWizard
    I'll SMITE you
  • FinjinimoFinjinimo Posts: 264 Hero
    Trait (passive benefit to your character)
    If I can't write the words... Could I name a spell? And write it's description?

    I kind of like the idea that instead of mumbling incantations, Magic requires enthusiastic gesticulation. So whenever Wizzie wants to cast a spell he has to drop it like it's hot. Work it, work it good.

    That way if it's a wizard on wizard battle (ew...), it actually ends up looking very much like a dance off. Between old people. How amazing would that be?

    ...jiggly bits...
  • joekyjoeky Posts: 56 Adventurer
    Ability (active "moves" you make against your opponent)

    Trusty Weapon...would be nice addition...

    killer combo.....it would be funny if there is commentary on finishing move...Joeky execute his killer combo "Stinky Fart"to end it all.....

  • SpacegoatsSpacegoats Posts: 20 Adventurer
    NPC enemy (monsters and such)
    @Finjinimo I agree with that. As long as Wiz has to do all the motion capture for said magic dance battles lol.
    Grand leader of the glorious Spacegoatian Empire!
  • TheWizardTheWizard Posts: 838 Wizard
    @Finjinimo & @Spacegoats, you're gonna be disappointed.

    IN THE MOTION CAPTURE, cuz I'm gonna do it, WHOOOO!

    Not really. You don't want to see that. But rest assured, there will be interesting animations for many of the wizardly mage-y active Abilities. And, of course, magic (which you know I prefer spelling "magick" but my other creators over here at Gunslinger Studios always poo-poo that).  
    TheWizard
    I'll SMITE you
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