Note: This lore is a living thing. Thus, "canon" will change throughout the development of the game and undoubtedly long after Beta and launch. While we have planned out a good bit of the ongoing drama and characters, we're only going to reveal a bit at a time. Feel free to explore, suggest, add and complain. The world will be richer for it.
The main narrative (and thus, the game) takes place on a castoff continent within a much larger world. Prior to the Collapse <"What's the Collapse?" Shhh, just wait>, Houses were city/states that had the usual conflicts over land, resources, perceived insults and such which eventually escalated into all-out war. This war led to the Collapse, an event that will be detailed later, which sent most of the continent's inhabitants fleeing to the safety of faraway lands. For thousands of years, the continent has been an overrun wilderness, hostile to anything less vicious than a beast.
Over time, the continent becomes a place where criminals, exiles and miscreants are sent. Many die, but some eke out an existence and start to form villages, societies, strongholds. Over time, others begin to venture back-- adventurers, crusaders, nomads-- and they do the same.
This is where you come in. A would-be inhabitant of this hostile land, you're here for your own reasons. Will you seek solace? Riches? Adventure? Knowledge? VENGEANCE? Will you band together with others, restore an ancient House, create a new one, or venture out on your own?
Need a thread to start in? Try this one
As we go, we'll reveal details about this new world through art & explanation. Throughout development, we'll share here and on the blog
. So jump in, create and help us define. And if you have questions or need direction, let's discuss right here.