How does the house system work for casual gamers, who may only log in once every couple of days or once a week? I'd it possible to progress in the game outside of a house (like a hedge knight or mercenary)? What happens if the leader of the house feels you don't contribute enough to the glory of the house and boots you, can you form your own house and run with just yourself until others join? Love the ideas tho, especially in pve with the game randomly hitting leading houses with enemies in quests if they are a successful house.
TheWizard said:Right now, the system supports a set number of lore-based Houses, which have set bonuses and effects on your Character (also see game dev update for a few details). We're talking about a player-created system as well, but don't have that worked out yet, so let's keep talking about the starting a House thing you mentioned.Answers:A. Oh yes. The actions of the members of a House will determine not only their Influence, but will affect the way the gameworld narrative plays out.B. There's not a concept of who owns what region yet, but that's interesting. Right now, Influence is a macro concept, not a "this House owns Region X" concept. Rooting the Houses in specific geography is something we haven't worked through yet.C. Same as B, but again-- these are interesting ways to richen the House effects. We're starting with how Houses band together groups of Characters, benefit them and pit them against each other, rather than a strategic dominate-the-world approach. Regional dynamics could play a part in the gameworld narrative, which is determined by aggregate player performance and accomplishments, though, so that's good food for thought.