So combat... "Turn-based" and "reminiscent of Pokemon". Ok, cool. I can get behind that wizzie. But without giving too much away, could you give us some clues as to what kind of combat you're thinking?
So first person style turn-based as in "my turn 1, I select 'punch drak in the ear', I miss. Drak turn 1 he selects 'punch finji in delicates', critical hit! much xp!"?
Or are you thinking more rock, paper, scissors type where we both select our moves in a 'planning phase' and then we both see what actually happens in the 'results phase'?
Or is it more like chess, where I have pieces, you have pieces and we move stuff around strategically and or hilariously?